Weapons Guide
The following is a basic guide to available weapons in
the game. However this is not the limit of available
weapons merely guidelines and suggestions. You
may choose to go with a less conventional armament
or even carry no weapon at all.
Weapon Types
It's been said "Anything can be a weapon if you swing
it right" but most every kind of weapon can be devided
into a handfull of categories.
Melee
- Bludgeons
In short a blunt hard object. Things such as clubs,
great mauls, warhammers, and staves fall into this
category. They can't cut through an enemy but rather
they can crush with tremendous amounts of force
when used in the propper hands. Short staffs and clubs
are light weight and easy to use for those not skilled
with weapons.
- Edged
The most obvious among these is the sword but, other
great weapons of the battlefield also fall under
this category, including knives, daggers, axes, and
anything else you can sharpen. The larger bladed
weapons require skill to use and without a swordsman
class they pose as much danger to the user as they do
to the oponent. However smaller weapons such as daggers,
and maces can be easily used by most anyone given their light
weight.
- Pole arms
The hybrid of a staff and a bladed weapon a pole arm
covers Spears, Halberds, lances, javelines, and pole-axes among others.
They produce
tremendous power upon impact piercing even armored
targets and provide more range than a sword. Though
they are better left to skilled melee fighters. In every
way superior to other melee weapons in the open field
there is one major limitation to a pole arm. In confined
areas they become useless allowing an oponent with a
smaller more conveniant weapon to take advantage.
- Flails
These are the strangest and most difficult to
weild of all weapons but posessing no single solid
form they are also the most versetile. Included
among flails are the three section staff, a nearly
impossible to use weapon except to the most skilled
of warriors, the morning star a weapon capable
of crushing heads and armor alike with a great spike
ball on a chain, a simple chain whip its self or bladed
chain whips, as well as chain and sickle weapons.
Difficult to use but posessing great range and potential
in the right hands. Of course the most obvious
of all flails is the preffered weapon of the belmont clan
the whip.
Ranged
- Throwing
This category is obvious. Anything you can pick up
and hurl at the enemy is a throwing weapon. Knives would
be the most obvious of throwing weapons.
- Bows
A simple string and piece of flexible wood can
produce such power. the horse bow is simple, easy
to maintain and fires off light arrows quickly and
accurately. The Longbow can fire enormous arrows
both straight or lobbed overhead and produces enough
power to pierce armor and shields. This weapon is
the very reason why knights stopped bothering to wear
armor. Finally the crossbow uses complex mechanisms
to wind a small bow very tense and shoot with accuracy
while being tiny and conveniant to carry.
Rate of fire is as follows for bows.
Light Bows and horse bows: 1 arrow every 2 seconds
Light Crossbows: 1 arrow every 2 seconds
Longbows: 1 arrow every 4 seconds
- Fire Arms
The gun is considered the devil and savior alike in
the eyes of history, supreme on the battlefield with
greater range and power than any bow. However rapid fire
weapons aren't available. The brass casing has been invented recently allowing loading to be done quickly
without the trouble of ball and powder, however paper
cartrige and precussion cap ammunition is also common. Only
a marksman may start with a gun.
More modern guns include the following.
Shotguns: Reliable weapons that come in single and
double barrel verieties and pack a lot of power but not
much accuracy. They can fire both weaker scattershot type ammunition and more potent "slugs" which are more
traditional solid bullets.
Rifles: The rifled barrel gives this weapon tremendous
accuracy at long range.
Repeater rifles: Similar to a normal rifle repeater rifles have internal magazines which carry 8 bullets
at once. However the bullets are smaller and less potent
than those of traditional one shot rifles.
Elephant gun: An enormous unweildy and innacurate thing.
This huge gun has so much power that it's known to throw
it's user off his feet with each shot. A double barreled
gun that fires an enormous bullet at a speed fast enough to penetrate even the tough hide of elephants and rhinos.
It can be fired one or both barrels at a time.
Revolvers: The traditional six shooter handgun popular in america. A weapon easilly concealed and fired with a single hand, with reasonable accuracy. They come in many
sizes and calliburs, though higher callibur bullets, while more powerful, have more kick which means a trade off against accuracy.
There are of course older verieties of guns available
if you should choose. If your choice of gun is outside
what is listed here contact a game master directly and
discuss its historical accuracy.
Holy Weapons
Only a few classes can even use holy weapons. These
weapons are intended specificly to combat the darkness
and won't have much use on anything but monsters. As they
are powered by holy magic, only the few classes capable of unlocking the
spells placed upon them can actually make use of them.
- Throwing Dagger
A simple knife, not too effective on its own. However
given that it's easy to throw priests comonly bless these
in large numbers to aid the agents of the church and their
allies. As such these daggers inflict far more damage
than the physical blow they deal. Injuries inflicted
on vampires by these weapons won't heal in battle.
- Throwing Axe
Akin to the throwing dagger these larger axes weighted
specially to be thrown. These too are blessed by a priest.
They inflict far more damage than a dagger, and like daggers
vampires won't heal as quickly from the damage inflicted.
A few blows from this weapon can take down most foes with
the gaping wounds it deals. However it's larger and heavier than
a dagger meaning it's more difficult to carry a large number
of them.
- Holy Water
Attacking with devine power its self holy water is considered
the most useful of weapons. Carried in a small glass vial holy water
when splashed even in tiny droplets on a monster or other evil
being will cause them to burst into holy flames.
- Cross
A blessed holy symbol that repels vampires. No vampire can
touch ore come near a cross. It's more a defensive item than
anything else.
Other
- Wooden Mallet and Stake
This is a weapon specificly made to defeat
vampires. A wooden spike and a heavy hammer to drive
it through a ribcage. Not useful in the heat of combat
but it is capable of finishing off a vampire by driving
it through their heart. Becauseit is made of wood it is an excellent
conductor of spiritual energy, and is the most powerful, but also most unwieldy
of holy weapons.
- Garlic laurels
Like the cross this isn't actually a weapon, as
it is a defensive measure. Just several cloves of
garlic strung into a loop. A powerful smell that
lycanthropes and vampires despise, and won't go near.
But other than its smell a garlic laurel has no other
powers. Although it's said they go well in your soup.
- The Good Book
Holy texts may be useless in a fight but stand out as the ultimate weapon
against evil if employed correctly.
- Silver Stakes: These are blessed stakes made of steel, silver plated, and dipped
in blessed murcury. They are longer and sharper than wooden stakes, allowing them to be
thrust with the hand. While less powerful than wooden stakes, Silver stakes are more
versetile as they're effective on, not only vampires, but also lycanthropes, and a host
of other unholy monsters. Silver stakes are the one exception to the rule of holy
weapon exclusivity and can be used by any class, due to a good deal of their potency
being the materials they're made of rather than the magic working upon them, however
they will have the added holy effect only when used by an occultist or slayer. They
can only be held by humans. Non humans will find the stakes quickly burning through
their hand if they try to use them.
Of course there are oddballs that a creative player might
think up which could defy all of these categories.
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